NOTES ON C++ RENDERING OF TRANSFORMED TILEMAP


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Sources

- Suraj Sharma's Video on how to set up SFML files such that Visual Studios can use them.
- How to load Tiled (caps mean it's the format) data, and use SFML to display it
- RapidJSON reader github
- g++ compiler
- g++ install instructions


The Goal

I want to define a transform that I can use to turn an infinitly large grid/world map into a finite space. Some sort of transform that'll give us some sort of looking into the distance.



The Transform

i'll get to this TODO



The Rendering

I will be using SFML, a sort of library? thing for openGL. I don't get all the nuances of c++ yet, so I don't want to hear it. The flow will be:

-Extract map and sprite data from Tiled file
-Work new vertecies from transform
-Display!
-Update as character moves

Seems achivable!

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