I want to define a transform that I can use to turn an infinitly large grid/world map into a finite space. Some sort of transform that'll give us some sort of looking into the distance.
The Transform
i'll get to this TODO
The Rendering
I will be using SFML, a sort of library? thing for openGL. I don't get all the nuances of c++ yet, so I don't want to hear it. The flow will be: